

- #KILLING FLOOR 2 PRESTIGE SURVIVALIST WEAPONS UPDATE#
- #KILLING FLOOR 2 PRESTIGE SURVIVALIST WEAPONS PATCH#
- #KILLING FLOOR 2 PRESTIGE SURVIVALIST WEAPONS FULL#
The Commando is a viable squad member that greatly increases overall awareness of cloaked ZEDs and also provides ZED Time extensions.Ĭonserve your ammo: at early waves use the advantage of the Fallback skill to one-shot small ZEDs and save yourself some rifle ammo. They are getting damage bonuses and buffs to their attributes from the respective skills: This makes weapon swapping ((1-0.2)x(0.35+0.3)) / ((1-0.2)x0.3) = ~2.17 times faster.įollowing weapons and damage types are associated with the Commando.

Skill (Fallback): Extra damage affect all knives and 9mm Pistol(s).Passive (ZED Time extension): ZED Time cannot be extended by certain amount of time but instead it resets back to 3 seconds.Passive (Nightvision): Nightvision drains battery as fast as flashlight.Hollow Points skill affecting on-perk weapons (including Knife, excluding 9mm Pistol(s)). Fallback skill affecting damage of 9mm Pistol(s) and all knives. Damage modification (passive + skills): Passive bonus and Machine Gunner skill affecting on-perk weapons (including Knife) or on-perk damage types.

Tenacious (HP and armor amount multiplier) Tactician (weapon reloads resistant to slow-mo) Tactician (resistance to slow-mo, on swap, adds) Machine Gunner (resistance to slow-mo, on firing) Hollow Point Rounds (weapon recoil multiplier) High Capacity Mags (extra mag ammo, of base value)
#KILLING FLOOR 2 PRESTIGE SURVIVALIST WEAPONS FULL#
In addition to providing valuable information to their team, Commandos are the masters of assault rifles, allowing them to deal with most weaker ZEDs handily.Ĭommando skill choices let them focus on either being a man-of-war for the team through improved weapon handling, better damage and increased health and armor or by representing a bulletstorm-emitting machine gunner-esque type of player that delivers a ton of stopping power thanks to extended magazines and better stumbling capabilities.ĭuring ZED Time, you reload perk weapons at full speed and switch perk weapons twice as fast.ĭuring ZED Time, you do 3% more damage with perk weapons and shoot 3x faster with all guns.Īctual Stats Eat Lead (extra mag ammo, of base value)įallback (weapon switch time, diminution) Both these abilities have a limited range, but it increases with each level the Commando gains. Commandos also display the health bars above injured ZEDs, allowing them to prioritize the targets and know when a particularly dangerous ZED is on the ropes. Killing Floor 2 version 1.21 fixed a bug where the King Fleshpound’s laser would go through walls and objects.The Commando has the unique ability to make Stalkers visible to their teammates.Fixed an issue where unexploded grenades may deal repeated damage.All Dual pistols ammo is registered at the second mag insert instead of first.Core hitzone is larger to make it easier to hit.Explosive damage types do 150% more damage.
#KILLING FLOOR 2 PRESTIGE SURVIVALIST WEAPONS PATCH#
#KILLING FLOOR 2 PRESTIGE SURVIVALIST WEAPONS UPDATE#
Killing Floor 2 Version 1.21 Update Patch Notes Balance Enemies Today’s Killing Floor 2 patch 1.21 is expected to fix all these issues. Unfortunately, many players were experiencing a number of issues when trying to play the game. It includes two new maps, two new objective types for Airship, four new weapons, and much more. Recently, a big update was released which added Summer Sideshow 2018: Treacherous Skies. In addition, Killing Floor 2 1.21 also includes performance and stability improvements. According to the official Killing Floor 2 1.21 patch notes, the new update has added balancing and various UI changes. Killing Floor 2 version 1.21 update is now available for players.
